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#1 2020-09-17 15:20:54

OpenGL Shading Language (GLSL) is not high enough, why?

The application stops with the splash screen saying my version of the OpenGL Shading Language (GLSL) is not high enough, why?

The application is expected to be run on a gaming graphics card with drivers.

Late in the day I've discovered that it's possible to have multiple OpenGL 'profiles'. (I was a bit behind the times when I started the project). I'm currently NOT detecting and selecting a profile but relying on the default. This mostly seems problematic with the default Mesa drivers.

Although I've recently managed to confirm it works on the default Mesa drivers, your success may vary, I have problems with these on my machine but others have no issues.

For the time being, your drivers needs to support GLSL 4.5+ in 'Compatibility Mode'. You can check for this using glxinfo.

If you think it should be working on your system, please get in touch.

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